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First steps in Unreal Engine

My very first steps in Unreal Engine back in 2017. I already knew Unity at the time, but wanted to learn Unreal. I had a horror puzzle game in mind, however, it never became a fully playable game. Just a fun project to experiment and get my feet wet with Unreal.

I discovered how Blueprints work, made a bunch of Actors with some fun functionality, and played around with materials and particle systems.

Some features that I created:

  • Holdable objects could be picked up with either 'Q' for left hand and 'E' for right hand.
    • A flashlight that can be turned on and off with 'F'.
    • A “moo box” item that can be flipped around make a cow sound.
  • Flickering lights to create a horror atmosphere.
  • Doors that close themselves when the player walks into a room.
  • A flashlight that can reveal invisible walls.
    • Invisible wall uses a material with “Translucent” blend mode and SphereMask node linked to the opacity.
    • The flashlight hit location is updating the material parameter on the invisible wall.

img-first-unreal-2 Cheese had to be placed in front of mouse hole and when player looked away it was suddenly gone.

This post is licensed under CC BY 4.0 by the author.